![]() ![]() ![]() Small devs earning in the hundreds of thousands can upgrade to a Pro license and be fine. To update my take from earlier: this doesn't affect hobbyists or most solo developers who don't clear one or more of the thresholds. Their 'fraud detection practices' will be what protects developers from getting charged for pirated games.Yes, re-downloads/re-installs count against your install count.Installs are collected by a 'proprietary data model' and will involve network activity (in compliance with GDPR).Unity Plus is getting retired, the 100k rev limit on Unity Personal is being replaced with the payments aboveĮDIT: Some new information from a Q&A thread on the Unity forums.For Pro/Enterprise, the cost scales downwards to $0.02/$0.01 per install, but for Personal it remains at $0.20.$200k/200k installs for Personal, $1M/1M for Pro Fee scaling is dependent on revenue thresholds.Unity will charge a one-time fee per player based on them installing (and initializing) the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |